Lore:
At some point in the timeline of Cataclysm the Dragon Aspects realized that they probably weren’t going to beat Deathwing without the help of 10-25 random Azerothean citizens and the help of the Dragon Soul, the all powerful weapon that grants Deathwing his power.
But how do we get that Dragon Soul? I mean, it’s not like we can just waltz in and steal it while he’s asleep and smoking a hookah. That game got cancelled. The only reasonable alternative? TIME TRAVEL! So head back into the caverns of time and into a horrible future where Deathwing had already unleashed the Dragon Soul and killed everybody and figure out where (or when) we can pick it up.
Degree of Difficulty: Easy
There is very little trash in the instance. It is designed to be very short with minimal interaction outside of the bosses. just pull them pack by pack and dispatch of what little resistance you will face.
You will ultimately face three bosses out of a possible five depending on which portals appear during your run. Four of the bosses may or may not appear, the fifth always will In the Red Dragonshrine, you’ll find the Echo of Baine Bloodhoof. The former Tauren Chieftain does a powerful mace attack, will cast a totem that can knock players off platforms and into the lava (the totem can be thrown back at him, however) and will start to sink platforms as the fight goes on. In the Azure Dragonshrine you’ll find the Echo of Jaina Proudmoore, who will cast a lot of magic attacks at the tank and several ground attacks which can be pretty easily avoided.
The Ruby Dragonshrine houses the Echo of Sylvanas Windrunner, who does reasonably boring attacks other than Call of the Highborne, which traps the group in a circle around her. DPS down one of the adds and run through the hole that makes in the circle to avoid the damage spike. She will do this one final time as she dies for around 300,000 damage. In the Emerald Dragonshrine is the Echo of Tyrande Whisperwind. Chase her moonbeam around the room and then avoid her area attack. Near the end of the fight, she will cast Tears of Elune which will rapidly kill the group unless you finish her off quickly.
The final (and only assured) fight is in the Bronze Dragonshrine against Murozond, an aspect of Nozdormu (think about it, you’ll get it). He is mostly a gear check for players, and not terribly difficult. One player will get an “Hourglass” item. Murozond will cast a lot of AoE which will eventually kill everybody in the room. If your tank, healer, or enough DPS die however, clicking the hourglass will fully restore the group, reset any cooldowns, and clear up the AoE, but will not heal Murozond. You can use this up to five times, ensuring any decently geared group will eventually kill him.
Special Features:
Again, there is only one version of this instance, classified as Heroic. It is unique in that the order and versions of boss fights in the instance is entirely random, a gimmick that had been used before for only one fight in an instance. This is the first Cataclysm instance that does not offer a buff for party members with Archaeology skill.
Recommended for Levels: (Heroic)
No doubt that End Times is a really cool instance, from the moment you step into an entirely ruined Dragonblight to the fight against Murozond, everything about the dungeon is really well done, and as an introduction to Cataclysm’s final story and series of instances, it’s refreshingly easy.
So for both those looking at getting into Cataclysm end-game raiding (most of the gear you can get here is at least comparative to Cataclysm’s mid-tier raid gear) and those who are just looking at hanging out in the vicinity of end-game content, this is an excellent instance and well worth the relatively short amount of time it takes to experience it.
