Lore:
Here it is, the moment we’ve been waiting years for. We’ve finally browbeaten Arthas into a corner and now we’re ready to break into his house and end his reign as the Lich King forever.
Only…does this seem relatively simple to anyone else? Like we’re totally being set up and he wants all of Azeroth’s best fighters in one spot so he can raise us all from the dead as his unholy minions. No? Just me? Ok! Let’s do this!
Degree of Difficulty: Hard
Like Ulduar, there is a lot of trash here, most of it quite capable of killing you, but none specifically worth getting your loincloth in a bunch over. Icecrown was meant to be tackled over one lockout period, not really one evening.
As for bosses, here’s a brief look:
Lord Marrowgar: A BONESTOOOOOOOOOORRRRRM! Seriously though, stay out of the fire, knock your friends off the spikes if they get impaled, and watch the hell out for Bonestorm.
Lady Deathwhisper: The only female lich I can remember. A curious fight in that you have to kill the adds she’s spawning to lower her mana so that you can eventually just DPS her down. She’ll also mind control a player (more in heroic), so that’s pretty cool.
Gunship: A fairly easy little brawl between Horde and Alliance. Use cannons to attack the other ship, jet packs to clear out the enemies attacking your ship, and stop any mobs that hop over to your ship to attack.
Saurfang: The former orc hero turned deathknight. Saurfang gains power the more damage he and his adds do. Tanks need to be prepared to switch out if one of them gains the Rune of Blood debuff.
Festergut: Mostly just a gearcheck for DPS with a lot of AoE going on in the background. Ranged and Melee need to stay stacked up in different parts of the room to soak up the spore buffs Festergut drops. If two spores appear in the same group, one of the spored players just finds the group without a spore.
Rotface: A bit of a tanking/healing race as there’s a lot of AoE and cone damage flying all over the place. The second tank is focused on kiting Big Oozes around the room until it can merge with smaller oozes and explode far away from the rest of the raid.
Professor Putricide: An undead in three phases. First phase is killing adds as they spawn with one player riding an abomination “vehicle”, second phase is just more of the same, DPSing and Healing through AoE and DoTs, and third phase is about tanks switching off so as not to allow Putricide’s AoE debuff to stack on them and heal him.
Blood Prince Council: Keleseth, Valanar, and Taldaram have all been raised from the dead to be slightly more annoying. All three princes share one health bar, but only one can be damaged at any time. So it’s a matter of swapping your targets. Keleseth can only be range tanked, Valanar requires ranged players to keep bombs juggled in the air, and Taldaram requires one player to run away from a fireball so it doesn’t explode and kill everyone.
Blood-Queen Lana’thel: A valkyr with a fun, but difficult fight. She will cause players to soak up the same damage as the tank, heal herself, and shield herself. One of her attacks gives players a “vampire” ability to do more damage and heal themselves, but become mind controlled unless they pass the buff onto another person (who has not recently been bitten). Players also get “linked” meaning they take increasing damage until they “touch” (i.e. run through each other), all that and she has an aerial attack and a fear.
Valithria Dreamwalker: A green dragon being poisoned by Arthas. Another curious fight in that it’s all about grabbing and DPSing the mobs that are attacking her while the healers in the party attempt to heal her to full HP. Occasionally portals to the Emerald Dream will spawn where the healers will be away from the raid (bad) but more effective in healing Valithria (good).
Sindragosa: The Lich King’s epic mount and the former consort of Malygos. Arthas raises her from the dead in the trailer for the expansion. During phase one, she has a pull followed by a hard AoE, a cone attack, a constant DoT (to both melee and casters). In phase two she’s flying, so mostly you’re just looking to see who gets iceblocked and then hiding behind them until her air attacks are finished. Then it’s just a DPS race.
The Lich King: A lot to deal with here. In phase one, Arthas has a couple of summons, all which must be dealt with quickly by DPS. He also has a DoT that spreads if you die or it is dispelled while it’s on. He also casts an exploding trap that will throw you off the platform, because he’s a dick. Then the raid stands at the edge of the platform while Arthas mopes, killing the adds that spawn, then you move in. Phase two brings a new add, valkyr that drop raid members off the platform. Kill them. He also starts casting Defile, an AoE that spreads off a random raid member as it does more damage. Stay away from that guy. Then move to the outside again. Raid members will be taken into Frostmourne to help old King Teneras kill an add, if you don’t do it in the first minute, you die. Eventually, Arthas will kill you all and eat up your souls, but Tirion Fordring will cast Mass Resurrection on the raid, and you’re back at it. At this point, there is no way you can lose, so enjoy the end of the fight.
Special Features:
Many many. A brief cinematic (viewable at any time in Dalaran) details the end of Arthas’ life and the fate of the Lich King mantle. Arthas himself has a small chance to drop a legendary weapon (Shadowmourne, which can only be gained after completing a rather lengthy quest) and his legendary horse Invincible. Players wielding Shadowmorne get a further quest after killing Arthas in which they get a chest with some tradeable baubles (including a mount, a hearth to Dalaran, and a few cosmetic items).
Recommended for Levels: 80-85
it’s almost a requirement to do this raid at this point. Not because it’s fun or a good example of teaching you how to raid (though it is), but because it is the ultimate culmination of the storyline from Warcraft III, the game that gave rise to this one.
It is much easier to do these days, with the gear we have now, though it can still be tricky in spots thanks to the multiple gimmicky bosses. But groups for achievement runs still pop up hourly for ICC on most every server, so if you want to see the content, there won’t be much trouble getting in.