Lore:
During Vanilla, Naxxramas was the Scourge’s southern command post, allowing Kel’Thuzad to relay Arthas’ orders to their agents in the Plaguelands.
Unfortunately for ol’ Thuzi, a group of adventurers broke in, stole the powerful Ashbringer sword, and crippled Naxx’s production. So Arthas recalled it to Northrend where we…raid it again. I guess.
Degree of Difficulty: Medium
The trash is all very simple, though densely packed. There are a few areas (specifically in the Construct Quarter) where clearing the trash is less important than running the maze.
At level the bosses provide a modest challenge:
In the Arachnid Quarter:
-Anub’Rekhan: a Nerubian who spawns several adds during the fight
-Grand Widow Faerlina: Does some nice poison damage in addition to sacrificing worshipers.
-Maexxna: A giant spider who poisons and throws you.
In the Plague Quarter:
-Noth the Plaguebringer: A death knight/mage who has some pretty nasty curses that need to be dispelled.
-Heigan the Unclean: Shoots deadly plague out of the ground, but in a pattern, so you can avoid it if you recognize the scheme.
-Loatheb: A fungal giant with a plethora of nasty diseases.
In the Military Quarter:
-Instructor Razuvious: The chief Death Knight trainer, his fight involves mind controlling his two students into attacking him.
-Gothik the Harvester: You need to fend off waves of adds for four minutes before wiping him out.
-The Four Horseman: A difficult battle between four bosses in four corners of the room at the same time. Each have marks that you can’t allow to stack too high, so tank rotation is key.
In the Construct Quarter:
-Patchwerk: A pretty easy fight against a hard hitting abomination. Just keep DPSing him from behind.
-Grobbulus: Another abomination, he drops adds and has a nasty cast that will cause one member of the raid to spray AoE damage and drop a poison cloud.
-Gluth: A dog. He reduces healing, spawns zombie adds (which heal him if he eats them) and will drop your health to 5% every 90 seconds.
-Thaddius: An abomination with two adds (Feugen and Stalagg). The fight takes place on multiple platforms. Depending on whether you have a positive or negative “charge” you may need to switch platforms multiple times to be with raid members of your same charge.
At the Top Level:
-Sapphiron: A huge bone dragon, he summons a giant ice storm that AoEs down the party, as well as a flying attack that will kill you unless you hide behind an ice blocked raid member.
-Kel’Thuzad: The fight starts with a wave of mobs to kill, moves into a gimmicky fight with mind control, ground AoE and wasting ice blocks, and ends with a standard brawl against Thuzad and two adds.
Special Features:
Killing mobs in this raid grants you reputation with either the Alliance Vanguard, or whatever faction’s tabard you are currently wearing. The quest to gain entrance to the Occulus instance used to start here, but has since been removed.
Recommended for Levels: 80
Naxx is a hard instance to figure. It’s size and winged theme has made it tremendously popular, especially amongst retro raiders longing for the glory days of 40 Man Naxx during the game’s earliest days.
However, it hasn’t aged well, unfortunately. The gimmicks seem extra gimmicky these days, and there’s not much challenge to be found in finishing the raid. Plus, none of the drops are particularly good, even at level, anymore. Skip it. Run it when you’re 85 to get a nostalgia kick. Maybe.
